![]() ![]() When you next start up the game it will use the files you put in the directories instead of the default ones. All you have to do is either pick new files or edit existing ones, rename them, then create the appropriate directories and drop the file in. In a nutshell that is what you'll be doing when you mod SoD. ![]() This essentially means that we can make rather simple changes to the game with very few resources or time investment on our part. The game engine will use resources that are in the folder before it uses resources that are in the data archives. You will not have to archive any files that you create or edit, all you'll have to do is place them in the game folder with the correct directory. The game will then use models/animations/whatever of our choosing instead of the one that is already present.įortunately for us the developers of State of Decay made it very easy for us to overwrite the existing resources in the game. However, we can change the aesthetics of the game rather easily by simply replacing the existing game resources with those of our own design. For the purposes of modding, modifying either the game engine or the scripts that the game uses is tedious and complicated. Those scripts then in turn call upon the game's resources in order to create the environment-things such as animations, character models, audio files, etc which are all located in the game's data archives (.pak files). Modding in State of Decay is rather simplistic, but understanding the basics will help you to troubleshoot what's going on in your game and why or why not you may be having difficulty in getting your mods to work.Įssentially the way State of Decay (SoD) works is that you execute the game engine, whose job it is to run the appropriate scripts in order to make gameplay happen. ![]()
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